STAY IN ADVENTURES

REAL ROOMS. ORIGINAL ADVENTURES.

At-home mystery games

Follow evidence through a manor, read a captain’s map, investigate an eerie radio signal or rescue a space station. These story-led games turn familiar rooms into places to explore together.

The Thirteenth Frequency cover artwork

The Thirteenth Frequency

At midnight, a closed radio station broadcasts your address. Someone on the other end wants to come home.

Ages 13+ · 2–6 players · 30–45 minutes (estimated)

$19.99 USD · One-time household purchase

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How your game night works

  1. Choose a kit and buy it through the secure checkout.
  2. Verify your checkout email with a one-time code to open your game library.
  3. Start a night, download the QR cards, and place them around your rooms. You can use written word codes if you do not have a printer.
  4. Use a phone or computer to inspect picture clues, take notes and solve together.

A purchase is reusable for your household. Guest links last 12 hours per game night; you can start another night from your library. Internet access is required. Progress is kept per tab, not synchronized between phones.

Before you choose

Check each game’s content guidance, recommended ages and player count. Children need adult setup and supervision. Use walking-only routes with no climbing or access to appliances.