
The Vanishing at Blackridge Manor
An empty study. A voice on the radio. A dinner host who seems to have vanished from a locked room.
Ages 10+ · 2–6 players · 25–40 minutes (estimated)
$14.99 USD · One-time household purchase
View game details →REAL ROOMS. ORIGINAL ADVENTURES.
Follow evidence through a manor, read a captain’s map, investigate an eerie radio signal or rescue a space station. These story-led games turn familiar rooms into places to explore together.

An empty study. A voice on the radio. A dinner host who seems to have vanished from a locked room.
Ages 10+ · 2–6 players · 25–40 minutes (estimated)
$14.99 USD · One-time household purchase
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A missing moonstone, a mixed-up captain, and a treasure map that only a clever crew can read.
Ages 7+ · 2–5 players · 15–25 minutes (estimated)
$9.99 USD · One-time household purchase
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At midnight, a closed radio station broadcasts your address. Someone on the other end wants to come home.
Ages 13+ · 2–6 players · 30–45 minutes (estimated)
$19.99 USD · One-time household purchase
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The station is losing power. Your crew has one chance to bring its sleeping passengers safely home.
Ages 12+ · 2–8 players · 35–50 minutes (estimated)
$24.99 USD · One-time household purchase
View game details →A purchase is reusable for your household. Guest links last 12 hours per game night; you can start another night from your library. Internet access is required. Progress is kept per tab, not synchronized between phones.
Check each game’s content guidance, recommended ages and player count. Children need adult setup and supervision. Use walking-only routes with no climbing or access to appliances.